DICE has a long standing partnership with Havok and we have extensively used Havok Physics on a wide range of titles and prototypes during that time. We have now made the decision to use Havok Destruction technology in Battlefield 3. DICE has been impressed by Havok’s suite of cross platform tools for the simulation of rigid body destruction. We have found that Havok Destruction gives our Art team total control over the simulation, drastically reducing production time and the cost of creating large numbers of interactive destructible objects.
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